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  1. Hi, I'm back selling Italy Mafia Roleplay or simply known as IM:RP script. Images (read: this images doesn't represents all the features available in the script): 2022 UPDATE: Now fully integrated with Discord to In-game. Join our discord for more change logs. The latest script is now available to be purchase using the link below. (redirected) V7.6.2 [War] - Faction members can leave their faction themselves during a war (/leavefaction) (T0 excluded). - A tier 0 faction leader can decide to surrender a war (/surrender). Once you surrender, no turning back. - /close cannot be used if you were shot within the last 5 minutes. [Player] - You can now /pay using K or M instead of putting a lot of ZEROES. - Added session time in /stats. - When using /fbk inside a house or interior, the marker for backup will be placed in the entrance. - Increase login time from 30 seconds to 60 seconds. - Molotov isnow reduced from 20,000 materials to 10,000 materials. - RPG is now reduced from 25,000 materials to 15,000 materials. - Received offline private messages will now display the date and time of when they have been sent. - If you are muted, the remaining time will now be displayed when trying to chat. [Paintball] - Disabled 'F' key to enter paintball. Now using /enter or /exit. - You won't be switching teams anymore when you died in paintball. (use /changeteam instead). - Once you exit the paintball, your old health and armour will be restored. - Once you exit the paintball, your old weapons will be restored (if any). [Casino] - Casino Dealers: /closebets has been removed; bets will be closed automatically upon using /roulette. [House] - /rentroom will now set a checkpoint to the nearest rentable house [Faction] - Faction skins are no longer bound to ethnicity/gender; they can be used by any member. [Admins] - Hardware Ban (Management Only) --- Head+ can now hardware ban a player via in-game. --- You can now check and remove hardware ban via-ingame. - Spectating --- Once you stop spectating, your old health and armour will be restored. --- Once you stop spectating, your old weapons will be restored (if any). --- Once you stop spectating, you will be respawned at your current location before you start spectating. V7.6.3 [Commands] - Revamped /services dialog [Vehicles] - Added /car psell. (usage > /car psell [playerid] [price]) - Fixed /car psell bug [29/3] - Added /car seat [1-3] [Car unimpound [in testing]] - /car unimpounded fixed and readded. - added Faction's vehicle into /car unimpound (can't be unimpound manually yet -- PD NEEDED). - Vehicle with 666 impounded fees will no longer be able to unimpound (not tested) - PD: /car impound [carid] [Damage] - Added a hitsound when you get hit by a sniper rifle. (for sync issues) [Special Turfs] - /floadguns will not work if the special turf is being taken over. - Special turfs (guncrates, runs, ..) now require 5 members in the turf to take over. (normal turfs remain at 4) - If your faction owned turf at Tierra Robada (turfID: 55), you will be getting 10% discount when loaded some guns & bullets (/floadguns) [Bugs Fixed:] - Bikes are now won't be locked anymore after admin uses /respawncars. - Fixed /faction > information (gunstock) weird texts. - Fixed /car unimpound [carid] for PD unable to unimpound impounded vehicles. Admins [Discord] - Revamped a few staff channels. - Added radio logs. - Added war kills and death logs. - Added player command logs. [Warehouses] - revamped /warehouses command. - removed unused/useless warehouse (pd/sasf/sdc etc). [Vehicles] - /v reset will now reset all items inside the vehicle (guns/money/bullets and etc) V7.6.4 PlayerFPS - If your FPS is above 100, you will be warning 3 times before you getting kicked automatically by server. Services - Revamped /services to be more accurate. Air Vehicles - You can't use weapons anymore while surfing air vehicles (stunt, mav etc) Cooldowns - You now must wait 5 seconds before entering/exiting a interior (house/biz/tp) Stats - Added PTStatus in stats. - Added player's FPS in PlayerNetworkStats (Tab > Player) Faction - Revamp /ftakegun - Added Faction-Houses. - Added Faction-House Gunstock, GunstockCap (fixed at 1000). - You will now be spawned at faction-house if your Tier 0 enabled it. - You now can /ftakegun inside your faction house or hq (if enabled). - You can now /fstocktog [faction/house]. If house is selected, you must put house ID (belong to your faction) and it will enabled/disabled stock for that specific house. - Added faction houses list in /faction > Houses Admins - Added notification warning for admins if player FPS is over 100+. V7.6.5 Added /fslotsupgrade [member/house] - not tested. -- changed /fstocktog faction to /fstocktog hq instead. [Faction] - Added /fslotsupgrade [member/house]. - revamp /fstocktog. - You can now tog faction stock for hq or house [houseid] using /fstocktog [hq/house] [houseid = only for houses] - Added /faction > setting > housespawn (to enable or disable house spawn for faction members) PlayerFPS - FPS Warning is now slightly longer than it used to be. More time to adjust the fps. [Turf] - Revamp /turftakeover. - Added turf lead by [playername]. - FIXED: Faction that isn't in alliance won't be getting random notification when any faction taking over a turf. [House] - You can now factionize house by using /house > setting > factionize (no refund) - Revamped /houselocker - /houselocker still work as before (/houselocker take/store .... ) - Added /houselocker take/store for MONEY. [Clothes Shop] - /clothes will now show selection model. - /clothes [skinid] is now optional [Admins] - Revamped restricted skins for illegal faction. - Faction Skins is now fully in SQL - /afaction skin1/skin2 [factionid] [skinid] - /rskins to show restricted skins for illegal. V7.6.6 [War] - Money in faction bank account will automatically get deducated for the amount of war prize. - Faction that won the war will automatically gets their prize in their faction bank account. - Winner and loser of the war will get notified. [Faction] - Added fauth for faction-house. - Faction with faction-house auth will now able to lock or unlock factionized house. - fixed /faction dialog [Vehicle] - Added shortcut key "Y" to start/turn off an engine. [Server] - Added /prad - Added K/M for bank, atm and houselocker. - Miscellaneous bug fixes - 07/04 - Now, almost fully discord integrated. [Business] - Added bicycle dealership. [Discord] - Added !players command to show ig-players count. - Added !admins & !helpers for connected server staffs. - Added !anc, !dnc, !nclist, !aask & !asklist for server staffs. - Added !a and !h for admin/helper chat for server staffs. - Added turf,report,namechanges and asklist logs. - revamped more server logs to make it clean. [Admin] - Added more war logs. - Added /anc, /dnc and /nclist for namechange request 7.6.7 [Turf] - Alliance will now get a discount (10% OFF) for all special turfs. [Discord] - Revamped more server logs in Discord. - Added hourly backup account database channel (updated once every paycheck). - Added !profile to check players public profile. [Admins] - Added !cp !matchgpci & !matchdiscord to check player's specific logs. [Server] - Discord Roles will now be updated once every 30-40 seconds to save server performance. [Faction Chat] - You can now talk to your faction members in-game via discord. - You can now check online faction members by using !fon 7.6.8 [Staffs] Server staffs are now able to use all possible (available) commands in discord. [Teams-WIP] - Added teams. - /team create <name> - Create a team with the given name. Please note that a team name cannot be changed afterwards, ever. This will cost $40m. - /team uninvite <playerid/name> - The team leader (tier 0) can uninvite online members. - /team ouninvite <Firstname_Lastname> - The team leader (tier 0) can uninvite offline members. - /team setrank <playerid/name> <rank> - The team leader (tier 0) and moderators (tier 1) can change the rank of members. - /team settier <playerid/name> <tier(1/2)> - The team leader (tier 0) can change the rank of members. - /team startrank <rank> - The team leader (tier 0) can define the default rank members get when they are invited. - /team addcar - The team leader (tier 0) can assign a personal vehicle to the team. This is the same as factionizing; it is permanent and cannot be undone. You will not be refunded for this vehicle, ever. - /team cars - Show a list of currently owned team vehicles. - /team cartow - The team leader (tier 0) and moderators (tier 1) can tow team-owned vehicles. - /t <message> - Talk to your team in the OOC team chat. - /ttog - Toggle the OOC team chat for yourself on or off. - /ton - Show a list of your online team members. - /toff - Show a list of your offline team members. [Groups] - Groups are now in MySQL. - Added /goff. [Misc] - Readded no air-surf. - Added amount of min&max bets on top of player name for casino dealer. - Removed 'owned by [teamname]' for team cars. - You can now trace your team vehicle using /car find [teamcar id]. - Fixed warehouse CP bugs and enter/exit after robbing warehouse. - Fixed /changebet return to no value. [Discord-Logs] - Added osettier logs for all factions. - Added warehouse robbery logs for all faction. 7.6.9 [Turf] - Added /tt (traceturf) - If faction is in alliance, alliance name will appear instead of faction name (if not, then faction name appears) - Added notification for special turf owner when someone loads. - Faction will now received fpoints for how many turfs they owned (1 for normal turf, 2 for special turf) - Added turf participants [Misc] - /tracen (trace number) will now auto-update your checkpoint (every 1 second = subject to change). - Added total online for an alliance [ -> Global Authorities (Online: 5) ] - Faction will now received money taxes from businesses in owned turf. - Server Maps updated as in IM. - Added /ftognames [Logs] - Fixed warehouses logs. - Added faction-logs for wh robbery/turftakeover - Revamped few admin logs. [Admin] - Added /aturf resetall/setall (for easy manage) [StateLot] - StateLot added. - disabled for now (due to bugs -- will continue whenever I feel the time is right. focusing on something more important rn). 7.7.0 [Warehouse] - Revamped warehouse command. - Removed /whtakematerials, /whstorematerials, /whlock - Added /wh /whclose /whopen /whdeposit /whwithdraw - Warehouse now needs money to start producing materials. - Having no money or leads/metal will stop the production. Level 1 (default): 10 materials per 14 seconds -8 leads & -8 metals. Level 2 (cost $30M to upgrade): 15 materials per 12 seconds -10 leads & -10 metals. Level 3 (cost $50M to upgrade): 20 materials per 8 seconds -12 leads & -12 metals. Level 4 (cost $80M to upgrade): 25 materials per 5 seconds -14 leads & -14 metals. Level 5 (cost $100M to upgrade): 30 materials per 5 seconds -16 leads & -16 metals. Level 6 (cost $150M to upgrade): 35 materials per 3 seconds -18 leads & -18 metals. You need at least $60 cash for warehouse levels 1-2 in the warehouse to start producing materials. or You need at least $120 2cash for warehouse levels 3-4 in the warehouse to start producing materials. or You need at least $180 cash for warehouse levels 5-6 in the warehouse to start producing materials. Having the least amount than required will not produce any materials for your warehouse. If your warehouse does not have enough money in the till, production will stop. Money is taken in a 5-second tact, if you don't have enough lead/metal, you will not pay anything either way. [Newbie Spawn] - Added peacezone - Added textdraw for do not fight here. [Squallo Run] - Revamped squallo run to like IM. fix bunch of bugs. 7.7.1 Added giftbox. It's time to start hunting gift boxes again! There's money, number changes, name changes and vehicles for you to find in gift boxes. (sorted by chance, decreasing) The majority of players preferred the way giftboxes were available a few years ago - which is why we are bringing this fun method of hunting them back. It's time to get your ass on a fast car, bike or helicopter and be the first to open the a gift box before somebody else does it. Use "/giftboxes" to find the currently spawned giftboxes: You will see their location name and your distance to them. Use "/giftbox" near a giftbox to open it. Once opened, it will dissappear immediately and will not be available for others to open. You can also use "/giftbox" to easily locate the closest giftbox near you. (No need to spam /giftboxes) You can open at most one giftbox every 7 minutes. (5 minutes if a premium member) No shooting/killing players is allowed to prevent them from opening giftboxes, or you will be punished for deathmatching. The giftboxes will contain, including the respective chance: 85% -> $20k - $80k 11% -> $30k - $350k 1% -> 1 Numberchange or 1 Namechange, or Materials (5-15k) or Heroin (5-30) or RPG (1 ammo) 2% -> 1 Random Vehicle (Landstalker, Buffalo, Infernus, Washington, Premier, Admiral, Turismo, PCJ-600, Sanchez, ZR-350, Elegant, FCR-900, Slamvan, Clover, Yosemite, Tornado, Stafford, Comet) PRIZES are subject to change. Questions you may have: - Yes, you will receive cars even if you do not have any remaining car slots left. - No, we cannot change the random vehicle model you received - it's a random gift after all, not your choice. - No, we cannot change your number- to a namechange or vice versa - it's a random gift after all, not your choice. 7.7.2 [Gate] - Houses may now have gates! - Please note that gates will only be placed to houses that have a perfect spot for a gate, no additional maps or objects will -be spawned. - The price charged for a gate depends on the lead administrator placing it. - The gate can be controlled by the house owner and any dupekey - owner that has the permission to open and close the house doors. [Friend] - Added friend system (beta-might be buggy, not priority so dont expect me to fix any bugs for this feature) - /friends add/list/remove/oadd/oremove - When someone added you as their friend, you will get a notification. [Faction-House] - Fixed a bug where you disconnected from the server and "you've been banned by the server" if you spawned at faction-house. [Faction] - Fixed a bug where war uninvite function being used instead of the normal one. [Warehouse] - Fixed a bug where you can store and withdraw unlimited amount of materials. [Misc] - If there are 10 players in-game or more, happy hour will automatically be enabled otherwise disabled. - You can now sell your namechanges/numberchanges by using /sellnamechanges or /sellnumberchanges. 7.7.3 [Vehicle Claim] - You can now use /claimveh [modelid] in-game! Your vehicle will be respawned at car lot. Note: There is a vehicle id's at #・premium channel. [War] - You are now no longer able to /heal nearby enemy hq 150meters. - You are now no longer able to buy vest in any ammunation if there's an enemy nearby. - You are now no longer able to /heal if there's an enemy nearby around your healing house. - Fixed a bug where you can damage/kill a JS tag player. - Fixed a bug where you can't heal if you're in JS while enemy team are nearby. - /leavefaction will now increase your total leave. [Vehicles] - Added fuel warning notification. - You can not use /lock or /unlock on bikes anymore. - Vehicle will now turn off automatically if fuel below 0. - Fixed a bug where bikes getting locked when respawning. - Fixed a bug where bikes getting locked if towed. - Fixed a bug where you could still drive your bike even if it doesn't have fuel anymore. - Fixed a bug where you can't /toolkit a vehicle even it's locked. [House] - Fixed a bug where you can't get in the house even it's unlocked. - Fixed a bug where you can rent in the house even it's not rentable. - /rentroom will now marked your gps to closest rentable room instead of open house. [Turf] - You can now take normal turf with only 3 players, and if special turf, 4 players. - Fixed a bug where turf instantly fail your turf after you started. [Team] - Fixed a bug where team info is not being saved. - Fixed a bug where team is automatically togged. - Fixed a bug where everyone can engine a team vehicle. [Misc.] - Fixed a bug where /sellnumberchanges & /sellnamechanges doesn't give you cash. - Fixed a bug where you can pm any ID. - Fixed a bug where you need to /accept frisk while frisking yourself. - Fixed a bug where you can't /stoptrace a /tracen. - Re-added the auto kick if your fps is above 101+ (3 warnings). - Added "Verified" tag in /id, /fon, /admins, /gon, /ton, etc. 7.7.4 [Admins] - /gotowh [whid] (admin or helper) - added /agive - removed attempted heal notification for in-game admins. [Faction] - Faction members who rob houses will now give 2 fpoints to the faction. - Faction members who rob businesses will now give 5 fpoints to the faction. [War] - Reduce the restrict /heal distance when enemy is nearby (from 150 meters to 80 meters) - Removed total kills/diffs in /warinfo. It will now only show the factions and total money lost. - Fixed a bug where warring participants can heal while they're in the same interior as their opponent. [Turf] - Reduced the business income for turf. - Alliance will now get notified if you or your alliance started a turf. - Added an information and fpoints whenever you defended a turf. (+15 if normal turf, +20 if special turf) - Fixed a bug where turf notification will spam you if you started. [Warehouse] - Fixed a bug where warehouse till gives you money whenever you deposit in the till. [Misc] - Revamped /laptop dialog. - Added a petrol station inside the LS Airport - Added a vehicle registration inside the LS Airport - Fixed a bug where /phone off doesn't save when you relog. - Fixed a bug where paycheck gives two in happy hour instead of one. - Fixed a bug where checkpoint automatically set at blueberry farm and cannot be /stoptrace. (/tracen will no longer follow the player's checkpoint) - /robbiz & /robhouse no longer require law enforcements. 7.7.5 [Vehicle] - Revamped /car seat command. - You can now use the command /useweapon [weapon id] while in the vehicle. - Revamped /car dupekey (to like business key system) [maximum 10 keys each vehicle] [Business] - Toll biz gain increase to 800 when open and 500 if closed. - Gps tax increase to 350 if open and 150 if closed. - Rental tax function added. they will get 10 percent tax per rent. - Gas tax will earn 5% of each refuel. [Admin] - Revamped spectate (/sp) for admins. - Added a /damages and /lastdmg command, wherein admins could see the damage logs in-game. - You are no longer able to use /cp in war unless you are on duty. [Discord] - Added a command for admins who are assigned to player reports (except war violation). [Misc.] - You are no longer be able to join event if you got shot recently (30 seconds cooldown). - Reduced /heal from 60 seconds to 30 seconds instead. [War] - You will now automatically spawn at your faction HQ even if you /rentroom a house. - You are now unable to use /settier while your faction is in war. - Whoever crashes in war will now respawn in their HQ instead of the place they crashed. - AFK in interiors will now notify and marked checkpoint if over 15 minutes. - You must now wait 30 seconds before you respawn if you died at war. - While waiting to respawn, your camera angle will now set 65 meters above your HQ. - You are now able to talk while in respawning mode (such as /pm /t /f etc.) - If a nearby player quits within 60 seconds of being last shot at it will display a local quit message including their HP/Armour %, distance to player, last hit x seconds ago. Updated war death fee Normal Suicide T3 - 100k 200k T2 - 150k 200k T1 - 200k 240k T0 - 250k 300k 7.7.6 [Server] - All faction vehicles will be despawned if there are zero online members in the faction (performance) - All team vehicles will be despawned if there are zero online members in the team (performance) - Faction vehicles with guns/bullets/crates will not be despawned (if all members quit). [Vehicles] - Vehicles with bullet/guns/crates will not be respawned anymore. - Trailer with metal/leads will not be respawned anymore. [War] - You can no longer use /tracen while in war. - Fixed a bug where you can't /heal inside the house. - Fixed a bug where the server doesn't give a marker when your enemy is AFK for 15 minutes in the interior. - You can now use this commands again while JS tag: /b, /s, /r, local chat, /me, /ame, /pm, /t, /g, /action, /f. [Faction] - You can now mute your faction member using /fmute. - /finfo will now show the dialog of /faction. - Removed "MOTD" text besides faction name [Perks] - Added a perks notification for every activated perk in the faction when you log in. - Added a perks notification whenever a perk/s expired. - Added dialog confirmation to prevent accidentally purchasing a perk. - Added vehicle armor perk. All faction vehicles (including bikes) spawn with +50% HP. But, Patriot will spawn with +100% HP = 80 fpoints. - You can no longer produce heroin unless you are the biz owner/have access key/have faction perk. [Discord] - Added !lastcmds for Basic Admin+. [Misc.] - Added /materialsinfo. - /buync reduced to $2m instead of $5m. - Added timer left on premium when you /stats - Increased the unload distance for squallo to 20 meters. 7.7.7 [War] - A minimum of 25 hours of playtime must be achieved by all participating factions during a war. (subject to change) - Staying in any interiors will not increase your daily hours. - Failure to do so will result in a forfeit on the 3rd offense. - You can check your total faction warnings by going to /faction > information (only for warring factions) - You can check your faction's total daily hours by using /warinfo - Removed total money lost in /warinfo - If both factions have 3 warnings, the war will be cancelled and the money will be transferred to Charity instead. [Faction] - Revamped /faction > informations - Added Total Members & Gunstock status. [AFK] - The timer will check your character once every 15 minutes. - If you don't move in 15 minutes, an AFK challenge will get triggered. - If you failed to complete the challenge within 1 minute, your account will be set as AFK --> (even if you're moving around - this is to avoid players bypassing the AFK system by keep running). - If you are set automatically as AFK, you must first complete the challenge. - Warring faction will not gain hours if the player is AFK and in jail. - AFK Player playtime won't increase either (to get PayTime) but the session will still be increased. 2021 UPDATE: Frisk sytem (/acceptfrisk stuff). Added and revamped squalo runs. Added driving school system (you no longer need to sit, you have to drive to the cp) Paintball no longer switch team after you died. /colorlist added Revamped restocking system Added /fillstock (shorten ver of /fillhqstock) Using /frisk on somebody that is not cuffed, tazed or tied must be accepted by them (/accept frisk) Using /frisk on yourself no longer requires your own approval Players below level 5: free /car park, free /clothes, no death-fee (above level 5 = $5K) (war excluded) Using /frisk on a player that has their hands up no longer requires their approval House owners can no longer rob their own houses (pointless PD provocation) The following commands will now emit an automatic /me action: /open, /close for houses and businesses The following commands will now take money from your bank if you don’t have enough on hand: /car payticket, /join, /sub /car paytoll will no longer check for valid driverlic if player is new, on a trucker mission or taxi driver Joining a casino table will force your name on Purchasing a car bomb in war will remove your just spawned tag Using /fcar park|register|respray|nitro|hydraulics will on faction cars now uses faction balance rather than player money. /mdc can now be used inside the PD reception desk Seperated the cost for /floadguns and /floadbullets NOOSE is no longer hidden from killist and arrests displays House Alarm added (No Alarm, Alarm [100 meters], Alarm [200meters], SMS + Alarm [200meters] & SMS + POLICE NOTIFY + Alarm [200 meters]. Maverick bullet crates run: Selling bullet crates now earns 10 f-points You may now just use the "N" key as an alias for the commands /floadguns, /floadbullets and /fillhqstock if at the appropriate place Players below level 5: free /car park, free /clothes, no death fee Factions will now earn 30 f-points when taking over a turf (previouly was random between 15-25 fpoints) Tier 1 faction members can now manage faction-owned cars: respray, register, paintjob, park, savemod, unmod, gps Added Impound System and Unimpound (not finished, still in development state). You will no longer swapped team if you died in paintball. Floadguns & Floadbullets loading radius increase from 5 to 7. Added COP/SASF/NOOSE gate at SAPD Training Centre Restricted skins error fixed revamped /ftakegun You are now spawn at Unity Station instead of at LSA. /fbk is now no longer free to use (need to purchase in hardware store). fix interiors and maps Using /heal will now place a checkpoint to the closest open house where you can heal. revamped vehicle system Working IRC system. Player can now move freely in turf while taking over (turf failed once one or more players outside the turf). New war system with prize and kill difference. More type of businesses (tax biz, jobs etc) You will no longer be able to use /acc without being in clothing store. Tolls fixed. /driverlic interior is fixed. Faction HQ label added & maverick runs routes updated. You are now can't talk or use commands when dead. Added /enter & /exit command at KACC You are no longer able to take Sniper from vehicle if you are tier 2+ or civilian. Robbing a business in a turf will notify the turf owner about the robbery as well as the PD. Added /locate to see closest businesses. Added new weapon license system like IM Player can no longer purchase items when they don't have enough money in hand. New business type (Hydraulics Garage, Vehicle Tax, Metal&Lead Tax, Gas Tax, Toll Tax, Advert Tower, House Upgrading Tax, Rental Tax, Restocking Tax, GPU Usage Tax, Trucker Tax, DroppingCar Tax, Gas Station). more bugs fixed. (i might missed some changelogs) RESTOCK SYSTEM: HOUSECLAIMS: WEAPON LICENSE (NEW): BUSINESS SYSTEM: ACC. SYSTEM: HOUSE SYSTEM: RACE EVENT SYSTEM: BIZ TYPES: WAREHOUSE ROBBERY: MISC. IMAGES (UPDATED 2021): Please note: - If you want to test the gamemode, I won't be able to provide that since I don't have host and also way too lazy to host it. - If you want to use middlemen, you must pay the fees. - I won't be selling or include the User Control Panel (UCP). - I won't help you setup your server and no support given either. - If script doesn't work on your vps, contact your vps support - You will received full server files. - For discord, you have to create your own server and channels. ____________________________________________________________________________________________________________________________________________________________ NOTE: By purchasing this script either latest or old, you agree that I won't help you setup the server either in Linux or Windows. Gamemode is fully tested and working. If you found errors while working on your server/script, it's all on your. I won't be giving away our discord either. You have to create your own server and channels. If you are too stubborn to agree to the terms and wanted me to help you setup the server. Don't buy. or just pay $5 more. If you wanted me to setup the discord as well, pay me $15 else do your own. This is fixed price. If you can't afford that, just don't. 2021 version | Price: $35 | Buy Now: PayPal Direct Link (stable) 2022 version | Price: $UNAVAILBLE | ____________________________________________________________________________________________________________________________________________________________
  2. ITALY MAFIA ROLEPLAY SERVER SCRIPT Hi, I am MaiGad and I'm a trusted Italy Mafia Roleplay script seller. I've been selling this script since last year. And here I am, I'm on a such great forum and looking to sell this gamemode to everyone who interested. As you know, Italy Mafia Roleplay script is very rare and you have 5 percents only to receives the script for FREE. Back to the topic. I'm currently selling Italy Mafia Roleplay script Version 6 & Version 7 with a different prices. Both of this script are well made but I recommend you to choose version 7 to have a dynamic features. Below, I listed a dynamic features of Version 7 ONLY! WHAT'S NEW IN VERSION 7? - Dynamic ATM (You can create ATM in-game and GUI editor. - Dynamic Faction (You can create faction in-game, edit their name, faction type, stocks and remove them aswell). - Dynamic Teleport (You can create teleport in-game, edit their name, set interior and more.) - Dynamic HQ and WH (You can create HQ and WH in-game (with faction ID) and move them around, set interior and more) - Dynamic Business (You can create Business in-game where you can set biz type, price, stocks, edit prices, and etc) - Dynamic House (You can create House in-game, upgrade alarm, wardobe, locker, garage, armour system and much more) - A MySQL version (Everything is in SQL, ex. account, logs, factioninfo, group, atms,teleports,gangzones and more) - and much more! IS THIS REALLY LEGIT? HOW DO I KNOW IF THIS WERE LEGIT? Here you can see how dynamic the system are. I don't provided any host for server check but if you want to, simply give me a message. - BUSINESS SYSTEM - FACTION SYSTEM - OTHER SYSTEMS HOW MUCH IS THE PRICE FOR THE BOTH VERSIONS? - VERSION 6.7 cost €15 (Dini version, non dynamic, work 100%) - VERSION 7 cost €40 (SQL version, dynamic, work 100%, satisfied) HOW TO CONTACT? - You can either PM me over this forum - You can PM me over Facebook (https://www.facebook.com/parkshinjae91) - SOME PAYMENT THAT HAS BEEN MADE BY CUSTOMER! EVERYTHING ON THIS THREAD HAS BEEN UPDATED BY 06/03/2018
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